Computer Science LearnITWithMrC ⛯ Year 7 Year 8 Year 9 GCSE
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Computer Science

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Unit 1 - Coding Turtle

Unit 1

Coding Turtle

Unit 2 - Text_Programming

Unit 2

Text_Programming

Unit 3 - Game Development

Unit 3

Game Development

Unit 4 - More Game Development

Unit 4

More Game Development

Unit 5 - Databases

Unit 5

Databases

Unit 6 - How Computers Work

Unit 6

How Computers Work

Assessment 1

Students will sit a 50 minute exam which will be a mixture of multiple choice and short answer questions. The two key areas covered will be Coding Turtle and Text_Programming

Topics that will be covered in the exam:

Coding Turtle

  • Using Python Turtle commands
  • python Syntax, using loops/repetition, using selection (If Statements)
  • using basic functions, using data structures i.e.,

Text_Programming

  • sequences
  • user output, variables, assignment
  • if, if-elif-else, conditional statements, for loops
  • while loops, functions,

Resources to help students revise and prepare:


Assessment 2

Students will sit a 50 minute exam which will be a mixture of multiple choice and short answer questions. The two key areas covered will be Game Development and More Game Development

Topics that will be covered in the exam:

Game Development

  • creating algorithmic solutions
  • using the program library pygame, if, if-elif-else, variables
  • for loops, while loops, keyboard events
  • Interrupt Events, Event Listeners, Event Handlers
  • Sprites, X,Y coordinates,

More Game Development

  • creating algorithmic solutions
  • using the program library pygame, if, if-elif-else, variables
  • for loops, while loops, keyboard events
  • Interrupt Events, Event Listeners, Event Handlers
  • Sprites, X,Y coordinates,

Resources to help students revise and prepare:


Assessment 3

Students will sit a 50 minute exam which will be a mixture of multiple choice and short answer questions. The two key areas covered will be Databases and How Computers Work

Topics that will be covered in the exam:

Databases

  • tables
  • fields, Data types, records
  • Queries, Boolean operators, AND, OR or NOT, Wildcards, user interface
  • forms, SQL,

How Computers Work

  • binary
  • using binary to represent whole numbers, boolean, logic gate
  • AND gate, OR gate, NOT gate
  • converting from binary to decimal, converting from decimal to binary, pixels
  • bitmaps, resolution, ASCII
  • character codes, Vectors, character sets

Resources to help students revise and prepare: