Computer Science LearnITWithMrC ⛯ Year 7 Year 8 Year 9 GCSE
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Organising CS
R36 - Binary
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Learning Objectives

  1. I can understand decimal (base 10)
  2. I can understand binary (base 2)
  3. I can understand hexadecimal (base 16).
  4. I can understand that computers use binary to represent all data and instructions.
  5. I can explain why hexadecimal is often used in computer science.

R37 - Binary to Decimal Conversion
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Learning Objectives

  1. I can understand how binary can be used to represent whole numbers.
  2. I can convert from binary to decimal.

R38 - Decimal to Binary Conversion
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Learning Objectives

  1. I can convert from decimal to binary.

R39 - Binary Addition
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Learning Objectives

  1. I can add together two binary numbers.
  2. I can add together up to three binary numbers.

R40 - Binary Addition 2
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Learning Objectives


R41 - Hexadecimal to Decimal Conversions
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Learning Objectives

  1. I can understand how hexadecimal can be used to represent whole numbers.
  2. I can convert in both directions between binary and hexadecimal.
  3. I can convert from hexadecimal to decimal.
  4. I can convert from decimal to hexadecimal.

R42 - Decimal to Hexadecimal Conversions
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Learning Objectives


R43 - Hexadecimal and Binary conversions
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Learning Objectives


R44 - Binary Shifts
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Learning Objectives

  1. I can apply a binary shift to a binary number.
  2. I can describe situations where binary shifts can be used.

R45 - Computing Units
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Learning Objectives

  1. I can explain that that quantities of bytes can be described using prefixes.
  2. I can explain that kilo, 1 KB is 1,000 bytes.
  3. I can explain that mega, 1 MB is 1,000 kilobytes
  4. I can explain that giga, 1 GB is 1,000 Megabytes
  5. I can explain that tera, 1 TB is 1,000 Gigabytes.
  6. I can compare quantities of bytes using the prefixes above

R46 - Character sets - ASCII
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Learning Objectives

  1. I can understand what a character set is.
  2. I can describe the ASCII amd Unicode character encoding methods:
  3. I can convert characters to character codes
  4. I can convert character codes to characters.
  5. I can understand that character codes are commonly grouped and run in sequence within encoding tables.

R47 - Character sets - Unicode
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Learning Objectives

  1. I can describe the purpose of Unicode and the advantages of Unicode over ASCII.
  2. I can describe how Unicode uses the same codes as ASCII up to 127.

R48 - Images & Pixels
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Learning Objectives

  1. I can explain what a pixel is and how pixels relate to an image and the way images are displayed.
  2. I can describe for bitmaps the image size in pixels.
  3. I can describe for bitmaps the colour depth.

R49 - Image Size
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Learning Objectives

  1. I can describe how the size of a bitmap image is measured in pixels (width x height)
  2. I can describe how a bitmap represents an image using pixels and colour depth.
  3. I can explain how the number of pixels and colour depth can affect the file size of a bitmap image.
  4. I can calculate bitmap image file sizes based on the number of pixels and colour depth.
  5. Convert binary data into a bitmap image.
  6. I can convert a black and white image into binary data.

R50 - Digitising Sound
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Learning Objectives

  1. I can understand that sound is analogue and that it must be converted to a digital form for storage and processing in a computer.
  2. I can understand that analogue signals are sampled to create the digital version of sound.
  3. I can describe the digital representation of sound in terms of sampling rate.
  4. I can describe the digital representation of sound in terms of sample resolution.
  5. I can calculate sound file sizes based on the sampling rate and the sample resolution.

R51 - Compression & Internet File Formats
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Learning Objectives

  1. I can explain what data compression is.
  2. I can understand why data may be compressed and that there are different ways to compress data.

R52 - Run-Length Encoding
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Learning Objectives

  1. I can explain how data can be compressed using run length encoding (RLE).
  2. I can represent data in RLE frequency/data pairs.

R53 - Huffman Coding
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Learning Objectives

  1. I can explain how data can be compressed using Huffman coding.
  2. I can interpret Huffman trees.
  3. I can calculate the number of bits required to store a piece of data compressed using Huffman coding.
  4. I can calculate the number of bits required to store a piece of uncompressed data in ASCII.

Unit Assessment Averages

Paper 1 - Exam Question Assessments

Paper 2 - Exam Question Assessments


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Teacher Date: 27-04-26



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